Assignment: Creating a Humanoid Character from an Everyday Object (Like a final reverse transformation a la Beauty and the Beast)
Objective: Design and sculpt a humanoid character that embodies the essence of an everyday object, transforming it into a character with human-like traits, personality, and narrative. This assignment integrates concept art, sculpting, and texturing, with flexible time blocking to support both new and returning students. The final submission will be delivered through a portfolio link or Canva site.
Week 1: Concept Development and Blocking (Returning Students)
1. Object Selection and Reference Gathering:
- Select an everyday object that will serve as the inspiration for your character (e.g., a clock, chair, musical instrument, or toaster).
- Gather visual references for both the object and any characters or designs that could inform its transformation into humanoid form.
2. Concept Art Creation:
- Create two 2D orthographic sketches: one front view and one side view of the humanoid character.
- These sketches should highlight the key features inspired by the object and include any major design elements such as costume, accessories, or exaggerated traits.
3. Blocking (Returning Students):
- For returning students, a complete blocked-out base in ZBrush is required by the end of Week 1.
- Start with simple forms (cylinders, spheres, cubes) to establish rough proportions based on your concept art. Use polygroups to organize different areas of the model (e.g., head, torso, limbs).
Week 1 Deliverable:Publish the following as part of your portfolio link or Canva site:
- New Students: 2D concept art (front and side views)
- Returning Students: 2D concept art and a ZBrush blocking screenshot showcasing the basic shapes of your character.
Week 2: Blocking (New Students) and Sculpting (Returning Students)
1. Blocking (New Students):
- Begin blocking the character in ZBrush using your orthographic sketches as a reference. Focus on major forms and proportions.